Chemistry
Chemistry is added straight onto team OVR, so +1 chemistry is worth as much as +1 on all five ratings. The game scales each bonus by how rare it is.
| Rule | Team OVR |
|---|---|
| Point guard 1'4" or shorter | +3.5 |
| All 5 from one region | +5.5 |
| 4 from one region | +3 |
| 3 from one region | +1 |
| Each Captain Legendary (first type Normal, Fighting, Fairy or Flying) | +2 |
| 10 different types on the floor (both types of a dual-type count) | +3.5 |
| 9 different types | +1.5 |
| 8 different types | +0.5 |
| 3 repeated types (a type on two players is one repeat) | −1 |
| 4 or more repeated types | −2.5 |
| Nobody 4'11" or taller | −2 |
The tiny point guard
+3.5 is the biggest bonus most runs can reach, and it only counts at PG. A 1'4" Pokémon rated 75 at PG adds more to team OVR than a 90-rated point guard of normal height. 44 Pokémon qualify; the best at PG:
Azelf PG 81 1'0" · Gen IV · Legendary
Chi-Yu PG 78 1'4" · Gen IX · Legendary
Mew PG 75 1'4" · Gen I · Legendary
Jirachi PG 75 1'0" · Gen III · Legendary
Manaphy PG 75 1'0" · Gen IV · Legendary
Shaymin PG 75 0'8" · Gen IV · Legendary
Victini PG 75 1'4" · Gen V · Legendary
Ribombee PG 75 0'8" · Gen VII
Mesprit PG 72 1'0" · Gen IV · Legendary
Uxie PG 71 1'0" · Gen IV · Legendary
Types
Ten different types needs five dual-types with no overlap, so +0.5 or +1.5 is what most teams can realistically reach. Repeats cost more than variety earns: three Water Pokémon already count as two repeats, and one more shared type makes it −1.
Regions
Region bonuses depend on spins you can't control. A Pokémon reroll keeps the generation, so it can help finish a set of three or four; giving up a much better pick for +1 rarely pays.
See how all of this adds up for your five in the Team Builder.