Pokémon Basketball

Chemistry

Chemistry is added straight onto team OVR, so +1 chemistry is worth as much as +1 on all five ratings. The game scales each bonus by how rare it is.

RuleTeam OVR
Point guard 1'4" or shorter+3.5
All 5 from one region+5.5
4 from one region+3
3 from one region+1
Each Captain Legendary (first type Normal, Fighting, Fairy or Flying)+2
10 different types on the floor (both types of a dual-type count)+3.5
9 different types+1.5
8 different types+0.5
3 repeated types (a type on two players is one repeat)−1
4 or more repeated types−2.5
Nobody 4'11" or taller−2

The tiny point guard

+3.5 is the biggest bonus most runs can reach, and it only counts at PG. A 1'4" Pokémon rated 75 at PG adds more to team OVR than a 90-rated point guard of normal height. 44 Pokémon qualify; the best at PG:

  1. AzelfAzelf PG 81 1'0" · Gen IV · Legendary
  2. Chi-YuChi-Yu PG 78 1'4" · Gen IX · Legendary
  3. MewMew PG 75 1'4" · Gen I · Legendary
  4. JirachiJirachi PG 75 1'0" · Gen III · Legendary
  5. ManaphyManaphy PG 75 1'0" · Gen IV · Legendary
  6. ShayminShaymin PG 75 0'8" · Gen IV · Legendary
  7. VictiniVictini PG 75 1'4" · Gen V · Legendary
  8. RibombeeRibombee PG 75 0'8" · Gen VII
  9. MespritMesprit PG 72 1'0" · Gen IV · Legendary
  10. UxieUxie PG 71 1'0" · Gen IV · Legendary

Types

Ten different types needs five dual-types with no overlap, so +0.5 or +1.5 is what most teams can realistically reach. Repeats cost more than variety earns: three Water Pokémon already count as two repeats, and one more shared type makes it −1.

Regions

Region bonuses depend on spins you can't control. A Pokémon reroll keeps the generation, so it can help finish a set of three or four; giving up a much better pick for +1 rarely pays.

See how all of this adds up for your five in the Team Builder.